augmented reality in education


Incorporating immersive technologies like augmented reality (AR), virtual reality (VR) and mixed reality (MR) into education has been shown to improve learning efficiency and is more effective at teaching students than compared to other media such as books, videos, or desktop computer experiences. From history and math to chemistry to biology, with some creativity AR can be incorporated into practically any subject. Capturing that “wow factor” is probably one of the most common reasons educators include AR and VR in their lessons.

Benefits include:

  • Increased content understanding
  • Learning spatial structure and function
  • Learning language associations
  • Long-term memory retention
  • Improved physical task performance
  • Improved collaboration
  • Increased student motivation

Perhaps the most exciting benefit is students’ enthusiasm about using AR when learning. A high enthusiasm to engage with AR experiences is noted in many research studies where users report feeling higher satisfaction, having more fun, and being more willing to repeat the AR experience. Interestingly, user motivation remains significantly higher for the AR systems (vs. the non-AR alternative) even when the AR experience is deemed more difficult to use than the non-AR alternative.

AR uses visual images to convey story elements much in the same way illustrations in a children’s book work to assist a vital storyline. History lessons are a great example of storytelling that benefits from AR integrations. And because AR has proven effective with educators, those booths that featured the technology at TCEA 2019 were always packed. Our QuantumERA Alamo products were demonstrated at this convention to show educators how we use augmented reality to introduce richly-developed characters, to extend and personalize a storyline through physical movement, and to provide differing viewpoints. Through AR, students experience the history and become part of the story, making it more memorable and fun.


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